0.1. O-Gaming Tournaments
0.2. Player Eligibility
0.3. Tournament Preparation
0.4. Multiple Events
0.5. Multiple Accounts
0.6. Wagering
0.7. Publishing Event Information
0.8. Document Updates and Interpretation
1.1. Event Knowledge Responsibilities
1.2. Tournament Creation
1.3. Tournament Coordinator Responsibilities
1.4. Player Responsibilities
1.5. Judge Responsibilities
1.6. Head Judge Responsibilities
1.7. Appeals to the Head Judge
1.8. Ruling Extensions
1.9. Two-Judge System
2.1. Match Structure
2.2. Round Time Limits
2.3. Connection Issues
2.4. Who Plays First
2.5. Mulligan Rules
2.6. End of Match Procedure
3.1. Shuffling
3.2. Timeliness
3.3. Pregame Time Limit
3.4. Mid-game Shuffling Time Limit
3.5. Connection/Software issues
3.6. Conceding Games or Matches
3.7. Withdrawing from an Event
3.8. Intentional Draw
3.9. Match Results
4.1. Cheating
4.2. Unsportsmanlike Conduct
4.3. Slow Play
5.1. Constructed-Deck Registration
5.2. Limited-Deck Construction
6.1. Tournament Creation
6.2. Participation Minimum
6.3. Participation Requirements
7.1. Tournament Penalties
7.2. O-Gaming Penalty Database
7.3. Investigations and Suspensions
7.4. Player Standing
Rule Enforcement Levels
Penality Descriptions
Unintentional Infractions
A.I.1 Deck Errors
A.I.2 Disconnections
A.I.3 Tardiness
A.I.4 Disconnections
A.II.1 Procedural Error
A.II.2 Misrepresentation
A.II.3 Drawing Extra Cards
A.II.4 Failure to Draw Cards
A.II.5 Improper Beginning Draw
A.II.6 Slow Play
A.II.7 Exceeding Pregame Time Limit
A.II.8 Unsportsmanlike Conduct
A.II.9 Cheating


0.1. O-Gaming Tournaments Index
O-Gaming tournaments are conducted for the game of Magic: the Gathering, using the Magic Workstation software and other web-based utilities provided by O-Gaming.

0.2. Player Eligibility Index
Any person is eligible to participate in O-Gaming-sanctioned play except as follows below:

– The tournament coordinator (unless he or she is judging in an event that uses the two-judge system; see section 19);
– The head judge and any other judges of record (exception: see section 19);
– Players whose O-Gaming accounts are suspended;
– Players without invitations to invitation-only events;

0.3. Necessary Tournament Preparation Index
Players must have the following to participate in O-Gaming tournaments:

– The latest version of Magic Workstation (MWS) and the most current card information file (Master.mwBase).
– The ability to connect to IRC and remain connected during the tournament.
– The ability to connect with MWS to another player.
– A stable Internet connection.
– The ability to submit a valid deck file or decklist to O-Gaming website or a site administrator.
– An account in good standing with O-Gaming .
– Any other software required to play (as specified by the tournament coordinator or O-Gaming .)

0.4. Multiple Events Index
Players may not be active in two events at the same time. A player should be sure to drop from an event if they wish to join another.

0.5. Multiple Accounts< Index
O-Gaming members may only have one O-Gaming account on our website.

0.6. Wagering Index
Players, tournament officials, and O-Gaming directors may not wager, ante, or bet on the outcome of any portion of an event.

0.7. Publishing Event Information Index
O-Gaming reserves the right to publish any and all event information during the course of or following an event. This includes deck information used in our events by way of decklists submitted to our website during signup.

O-Gaming reserves the right to publish information regarding rulings, penalties, and investigations that take place during an event. O-Gaming also reserves the right to publish information on investigations following an event and information regarding the suspension or banning of members from tournaments or channels.

0.8. Document Updates and Interpretation Index
O-Gaming reserves the right to alter these rules or any other governing documents with or without prior notice. In addition, O-Gaming tournament coordinators and head judges are responsible for interpreting these rules and other governing documents as them deem necessary to preserve the integrity of the tournament or O-Gaming as a whole.


1.1. Event Knowledge Responsibilities Index
Competitors, judges, and coordinators involved in O-Gaming events are responsible for knowing and following the most current version of the O-Gaming Tournament Rules, Magic: the Gathering Comprehensive Rules, and any other applicable regulatory documents.

1.2. Tournament Creation Index
O-Gaming certified judges are able to submit information to create a tournament in the O-Gaming database. When a judge creates such a tournament, he is responsible for ensuring that O-Gaming has certified the tournament coordinator, head judge, and all other judges. He is also responsible for ensuring that the format being used has rules listed in the O-Gaming Format Definitions or on the O-Gaming website.

1.3. Tournament Coordinator Responsibilities Index
The tournament coordinator is responsible for the smooth operation of his event and for ensuring that the event is conducted within the guidelines of the O-Gaming Tournament Rules. His responsibilities include:
– Acquiring a valid authorization number for the event.
– Clearly advertising the event, including format, start time, and other applicable information.
– Ensuring that all results are reported to O-Gaming staff, either directly or through the O-Gaming website.
– Staffing the event with an appropriate amount of judges to ensure the integrity of the tournament.
– Facilitating the smooth operation of the tournament, including scorekeeping and other procedural matters.
– Ensuring that a replacement coordinator is available if he or she needs to leave.

1.4. Player Responsibilities Index
Players must follow the rules interpretations and guidelines for play set forth by O-Gaming, the head judge, and other tournament staff. Players are expected to behave in a respectful and sporting manner at all times. Players who argue with the head judge or other tournament officials may be subject to penalties as defined in the O-Gaming Tournament Rules.

All players are responsible for helping O-Gaming to maintain accurate ratings. If an anomaly occurs in a player’s rating or a player notices a misreporting of a match, he or she should contact an O-Gaming director immediately.

1.5. Judge Responsibilities Index
All judges have the responsibility to deliver fair, impartial rulings and to assist the head judge and other tournament officials in any area that is required to ensure a smooth tournament. Judges must take action to resolve any rules infraction (whether a violation of the O-Gaming Tournament Rules or other regulatory documents) that is brought to their attention.

1.6. Head Judge Responsibilities Index
Officially sanctioned competition requires the presence and availability of a head judge in the tournament channel to adjudicate disputes, interpret rules, assign penalties, and make other official decisions. The tournament coordinator or head judge may appoint any number of other judges to help in the performance of the head judge’s duties and to perform other tasks the head judge may require. The head judge is responsible for reporting all warnings issued at the tournament to O-Gaming, either directly or through the O-Gaming website.

The head judge and the tournament coordinator can be, but do not have to be, the same individual. The head judge is the final judicial authority (save for the policy director, judge director, or president) at any O-Gaming event (see section 15, Judge Responsibilities).

Tournament coordinators and head judges must be O-Gaming certified judges. Certification is available as described on the O-Gaming website in the judge section. Please e-mail Judges@O-Gaming.com for more information or to request a test.

1.7. Appeals to the Head Judge Index
If players should disagree with a judge’s decision, they are free to appeal the ruling to the head judge. The head judge has the right to overrule other judges’ decisions. Players may not appeal to the head judge before the judge responding to the situation renders an initial decision. The head judge’s decision is not subject to review save by the policy director, judge director, or president.

1.8. Ruling Extensions Index
Judges that make rulings should extend the match time appropriately to ensure that the integrity of the match is not compromised by lack of time. The extra time must be clearly communicated and recorded immediately by the judge.

1.9. Two-Judge System Index
The two-judge system has the following restrictions:

– Tournament coordinators choosing this system must announce its use before the tournament begins. He must then identify two judges as head judge, and secondary judge.
– Tournament coordinators may participate in events they are responsible for only if they are using the two-judge system and work as a judge for that event. These events are the only ones in which judges and/or tournament coordinators are allowed to participate.

When using the two-judge system, the head judge makes all of the rulings, except when a decision is needed for a game in which the head judge is participating. If a ruling is needed in a head judge’s game, the secondary judge makes the call. If the head judge is playing the secondary judge, a judge not involved in the event (usually a channel operator) should rule.


2.1. Match Structure Index
All matches in O-Gaming tournaments are best two of three games. The tournament coordinator may choose to have the single-elimination playoffs of a Swiss-style tournament be best three-of-five. He must announce this before the tournament begins. Game results are not used in the calculation of player ratings, only match results.

2.2. Round Time Limits Index
The minimum time limit for a tournament round is 50 minutes. For some premier events, the TC may announce a longer time limit prior to the beginning of the tournament. The TC may also choose to have the single-elimination matches of an event be untimed. The final match of any tournament is always untimed.

In the event that all matches in a round are complete before the time limit expires, the next round can begin early, but penalties for being late should NOT be given until the appropriate time period has elapsed from the scheduled end of the previous round.

2.3. Connection Issues Index
In the event that two players cannot connect, either through a MWS error, or being firewalled, the players should first try to connect via a third-party using MWSHost. If this does not resolve the issue, the result will be determined by a coin flip (performed on the site) in any single-elimination portion of an event. During the swiss portion of an event, the outcome shall be a draw, unless BOTH players agree to a coin flip (again, performed on the site).

2.4 Who Plays First Index
Before the match begins, competitors must determine who plays first. This is done using a random method such as a die-roll or coin-flip (both functions are included in MWS.) The winner of this method chooses whether or not to play first. In following games the loser of the game chooses whether or not to play first. If the previous game had no winner, then the person who chose that game chooses for the current game as well.

2.5. Mulligan Rules Index
Before each game begins, a player may, for any reason, reshuffle and redraw his or her hand, drawing one less card. This may be repeated as often as the player wishes, until he or she has no cards left in his or her hand.

The decision of whether to mulligan passes between players according to who plays first. After the participant who plays first mulligans as often as he or she likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his or her mind.

2.6. End of Match Procedure Index
If the match time limit is reached before a winner is determined, the active player (as defined in the Magic game rules) finishes his or her turn.

In the swiss portion of an event, the unfinished game is scored as a draw and the match should be reported appropriately. In single-elimination, if calling the unfinished game would result in an even match score, then the current game is based on life totals; the person with the highest life total wins that game. If life totals are tied, play continues until a change in life where the winner is then the person with the highest life total (checked as a state-based effect).


3.1. Shuffling Index
MWS provides the method for shuffling ones deck. Players must shuffle their deck before they begin each game and ensure that their deck is shuffled (either automatically or manually) each time a card instructs them to. When a player shuffles he must only shuffle 2-4 times, to avoid possible errors generated by excessive shuffling. Players responsible for errors due to excessive shuffling will be subject to the appropriate penalties.

3.2. Timeliness Index
Players are expected to be able to connect to their opponents and prepared to begin the game within five minutes of the round beginning. If a player does not arrive for the round and does not contact the tournament coordinator before the end of the round, that player will be dropped from the tournament.

3.3. Pregame Time Limit Index
Prior to each game, competitors have 3 minutes to load and shuffle their decks. This 3-minute period includes sideboarding, if applicable, but does not include resolving any mulligans. Any mulligans must be completed in a timely manner before games begin.

3.4. Mid-game Shuffling Time Limit Index
A 1-minute time limit exists for all shuffling and deck-searching that occurs during a game. If a judge determines that a player’s shuffling time is excessive, that player will be subject to penalties as defined in the O-Gaming Tournament Rules.

3.5. Connection/Software Issues Index
If a player closes MWS during a disconnection (in the middle of a game) or cannot reconnect in sufficient time, that player will be subject to the appropriate penalties. If a connection fails between you and your opponent, notify the head judge immediately. Do not attempt to reconnect unless the head judge instructs you to do so.

There are known errors with MWS that cause unrecoverable game crashes. Because of these predictable software bugs, modifying any object belonging to your opponent is strictly prohibited. This includes, but is not limited to, changing power/toughness, adding damage counters, and taking control of a card.

There also are similar known issues regarding arrows. Because play necessitates the clear declaration of targets, all players are required to either draw an arrow indicating a spell/ability’s target or declare targets in the chat window (clicking any card while holding down ctrl and shift will put that card’s name in your chat window automatically). The action of blocking creatures requires arrows be drawn. To prevent game crashes, players are not allowed to assume a card is being targeted before a target is declared. This can be done either through use of arrows or the chat window. Even if there is only one possible target for a spell or ability being played, players must wait on a target to be declared before they can proceed.

Aura enchantments also are targeted spells and require the above-mentioned process when declaring their targets. Auras may only be attached to cards players do not control once both players pass priority and the enchantment spell resolves. If an aura would cause an exchange in control of a permanent, the targeted permanent is given to the appropriate player before the aura is attached. If an aura would cause a permanent to be placed into another zone (graveyard, hand, etc), players should not attach that aura to the permanent as a result of the spell’s resolution.

3.6. Conceding Games or Matches Index
Players may concede a game or match at any time within the following guidelines. The conceded game or match is recorded as a loss for the conceding player. If a player refuses to play, he concedes the match.

The following actions are prohibited:
– Offering or accepting a bribe or prize split in exchange for the concession or draw of a match or a drop from the tournament.
– Attempting to determine the winner of a game or match by a random method, such as a coin flip or die roll.

Players who engage in these actions will be subject to penalties as defined in the O-Gaming Tournament Rules.

Players are allowed to share prizes they have won as they wish, such as with teammates, as long as any such sharing does not occur as an exchange for concession or draw of a game or match or a drop from the tournament.

Players in the final of a playoff bracket have the option not to play their match. If both players of the final match agree not to play, one of them must agree to drop from the event (in order for prizes to be awarded). The ratings of the players will not be affected because no match will have been played. The dropping player receives the second-place prize, and the other finalist receives the first-place prize.

3.7. Withdrawing from an Event Index
In most events, players need to use the Status Box when logging in to drop from an event. Should dropping not be allowed, the system will not drop you. In the event of a manually-run event, players choosing to withdraw from an event must inform the tournament coordinator before the pairings for the next round are generated. Players leaving the tournament after the scorekeeper pairs for the next round receive a match loss in the upcoming round and will be removed from the event after that round.

Note that players may not drop during the Deck Construction period of a limited event, nor during the draft portion of a draft (after the player connects to the draft server). Drops due to technical issues may be performed by the TC.

3.8. Intentional Draw Index
Players may mutually agree to accept an intentional draw at any time before the match result of a Swiss round is submitted. This is not a form of collusion. If an offer to intentionally draw is declined, the match must continue as normal without any further coercion to accept the offer. Declaring an intentional draw has the same results for competitors as playing to a draw. For example, if two players choose to draw during the Swiss rounds of a Magic tournament, each would receive 1 match point.

3.9. Match Results Index
The results of an O-Gaming match, in sanctioned or individual play, may not be determined by any method other than a match of Magic: the Gathering using MWS, or a coin flip, only as indicated in section 23 above.


4.1. Cheating Index
Cheating will not be tolerated. The head judge reviews all cheating allegations, and if he or she determines that a player cheated, the head judge will issue the appropriate penalty based on the O-Gaming Tournament Rules. All disqualifications are subject to later review and further penalties may be assessed.

Cheating includes, but is not limited to, the following intentional activities:

– Exploiting MWS somehow to gain an unfair advantage
– Collusion and or bribery to alter the results of a game or match
– Misrepresenting cards or rules
– Drawing extra cards
– Illegally manipulating which cards are drawn from a player’s deck or his or her opponent’s deck
– Stalling a turn to take advantage of a time limit
– Misrepresenting public information
– Using software designed to enable any of the above actions or gain any other dishonest advantage
– Giving false or misleading information to a judge or tournament official

4.2. Unsportsmanlike Conduct Index
Unsportsmanlike conduct is unacceptable and will not tolerated at any time. Judges, players, spectators, and officials are expected to behave in a sportsmanlike manner. In addition, players who act belligerently toward tournament staff or one another, or harass spectators, tournament staff, or opponents will be subject to penalties as defined in the O-Gaming Tournament Rules and also subject to later review.

4.3. Slow Play Index
Players must play at a reasonable pace. Playing too slowly or stalling for time is not acceptable. If a judge determines that a player is playing excessively slowly at any point during the tournament, the responsible player will be subject to penalties as defined in the O-Gaming Tournament Rules.


5.1. Constructed-Deck Registration Index
Players are required to submit their deck file to the O-Gaming website before the tournament begins. In the event that their deck cannot be accurately processed into a valid security code, players must also submit their security code to a website administrator.

5.2. Limited-Deck Construction Index
Players use the O-Gaming website to receive, register, and build their decks. Use of a deck other than that registered on the O-Gaming website is prohibited.

6.0. O-Gaming SANCTIONING RULES Index Top

6.1. Tournament Creation Index
Tournaments are created in the O-Gaming database by any certified judge.

6.2. Participation Minimum Index
A minimum of 4 players must participate in any O-Gaming event. A minimum of 32 players must participate in any O-Gaming premier event, otherwise the Invitation prizes may be halved.

6.3. Participation Requirements Index
All players in an O-Gaming tournament must have a valid O-Gaming account in good standing with O-Gaming.


7.1. Tournament Penalties Index
O-Gaming maintains a system of penalties to ensure correct, fair, and honest play in all of its tournaments. Penalties during a tournament are at the discretion of the head judge, subject to later review by O-Gaming staff. Appendix A to these rules is provided as a guide to appropriate penalties.

7.2. O-Gaming Penalty Database Index
The O-Gaming Policy Department maintains a database of all penalties ever recorded in a sanctioned tournament to assist in investigations and in tracking repeat offenders. For this reason, all warnings must be reported in a timely fashion by the tournament coordinator.

7.3. Investigations and Suspensions Index
Following any disqualification or request by a judge, O-Gaming will investigate players who have violated the O-Gaming tournament rules. Based on the results of these investigations (which may be made public upon request) O-Gaming may choose to suspend or ban players from its tournaments or channels.

7.4. Player Standing Index
O-Gaming players may hold one of the following standings with the league, as detailed below:

– Good – A player in good standing who has no previous sanction history with O-Gaming.
– Previous – A player in good standing who has a previous sanction history with O-Gaming.
– Warning – A player who has accumulated recent penalties in the O-Gaming database but has no previous sanction history.
– Probation – A player who has just returned from a suspension.
– Suspended – A player who is allowed in O-Gaming channels but may not play in tournaments.
– Banned – A player who is not permitted in O-Gaming channels or tournaments.
– Revoked – A player who is permanently banned from O-Gaming channels and whose O-Gaming account is closed.


The format for this Appendix is as follows:

Infraction Index
Description of what actions constitute the infraction and the philosophy that applies to that infraction.

There are two categories of infractions in the O-Gaming system. The first category, Type I infractions, are those for which the penalty is assigned based on necessity and does not vary by REL. These infractions have penalties that are corrective in nature. The second category, Type II infractions, have penalties that vary according to REL and are punitive in nature, designed to prevent those infractions in the future.

Type I
Infraction Style
Infraction Style
Infraction Style
Game Loss
Match Loss

Type II
Game Loss
Match Loss

Rules Enforcement Levels Index
O-Gaming has five Rules Enforcement Levels, so named to represent the strictness with which the rules are enforced and penalties applied. Most O-Gaming tournaments (challenges) are run at REL 1, with Premier events having a higher REL. Below are listed the tournament types to which each REL applies. It should be noted that for challenges the TC has the final say on the Rules Enforcement Level of the tournament. If the TC chooses to run a challenge at REL 5 it is his or her prerogative to do so.

REL 1 – Challenges
REL 2 – Grand Prix Trials
REL 3 – Invitational Qualifiers
REL 4 – Grand Prix
REL 5 – Invitational Tournament

Penality Descriptions Index
There are five levels of penalties in O-Gaming’s penalty system, as detailed below:

A reprimand issued to a player for a minor infraction. Must be tracked by the TC but need not be reported to O-Gaming.

An official reprimand issued to a player for an infraction. Must be tracked by the TC and reported to O-Gaming.

Game Loss
An official reprimand issued to a player for a major infraction, accompanied by a loss of the current or next game. Must be tracked by the TC and reported to O-Gaming.

Match Loss
An official reprimand issued to a player for a severe infraction, accompanied by a loss of the current or next match. Must be tracked by the TC and reported to O-Gaming.

Player is removed from the tournament for an extreme infraction. Must be reported to O-Gaming.

A.I.0 Unintentional Infractions Index Top
It should be noted that all of the below penalties (save for Section A.II.9) assume that the player committed the infraction unintentionally. If the head judge believes a player is breaking the rules to gain an advantage, he or she should refer to section A.II.9 – Cheating.

A.I.1 Deck Errors Index
Deck errors include any infraction that involves a player competing with an illegal deck. This includes submitting an illegal deck, playing an incorrect deck, or any other deck problem. In the event that a player has submitted an illegal deck, they need to correct the deck to make it legal. If cards need to be added to accomplish this, they may add only basic lands. If a player is playing an illegal deck, they need to correct the deck they are playing to match the one they submitted.

Deck Errors
Illegal Submitted Deck
Incorrect Deck Played
Game Loss
Game Loss

A.I.2. Disconnections Index Top
If a player disconnects, they are subject to penalties if they are gone for an excessive length of time or if they are unable to reconnect to their opponent. It is always the player’s responsibility to maintain a stable connection to the Internet. In the event that a player loses his or her connection, he or she will still be penalized. It is important to note, that if a disconnection takes place and a player cannot reconnect, he or she should only receive a game loss if it was during a game, not between games.

Disconnection > 5 Min
Disconnection > 10 Min.
Unable to Reconnect
Game Loss
Match Loss
Game Loss

A.I.3. Tardiness Index
Players are responsible for being connected to their opponents in a timely fashion. If a player cannot connect within ten minutes, they receive a game loss for the round. If a player is unable to connect within fifteen minutes, they receive a match loss.

Late Past 10 Minutes
Late Past 15 Minutes
Game Loss
Match Loss

A.I.4. Disconnections Index
In the event that a player disconnects from his or her opponent, they should reconnect using the features of MWS. The player responsible for the disconnection will receive a game loss in the event that reconnection is impossible (due to he or she needing to reboot, etc). This does not apply if the waiting player closes his or her MWS (which he or she should NOT do).

In the event that the disconnecting player pings out on IRC, if he or she does not return in 5 minutes, he or she receives a game loss, and if he or she does not return in an additional 5 minutes, he or she receives a match loss.

Gone Past 5 Minutes
Gone Past 10 Minutes
Game Loss
Match Loss

A.II.1. Procedural Error Index Top
A procedural error is any unintentional action that causes a disruption to the game, match, or tournament. The penalties below assume that the problem was minor. In the event that a procedural error has given the player a significant advantage or significantly disrupted the tournament, the penalty should be upgraded to reflect the level of disruption.

Procedural Error

A.II.2. Misrepresentation Index
When a player unintentionally misplays a spell or misrepresents the game state or a game rule, misrepresentation has occurred. Normally the penalty for misrepresentation is fairly light, however if the misrepresentation could have given the player a significant advantage or the player has many offenses of misrepresentation, the penalty should be upgraded. The below penalty assumes that none of the above are true.

All REL’s

A.II.3. Drawing Extra Cards Index
When a player unintentionally draws a card he should not have or commits an infraction that leads to him gaining cards he should not have, this infraction has occurred. Drawing extra cards is difficult to catch and can give a player a large advantage. Because of this, the penalty is fairly severe.

Drawing Extra Cards
Game Loss
Game Loss
Game Loss

A.II.4. Failure to Draw Cards Index
When a player unintentionally fails to draw cards he is instructed to this infraction is said to have occurred. It is difficult to gain an advantage from failing to draw cards, so the penalty is less severe than for drawing extra cards, but if the player has gained significant advantage from his or her failure to draw, the judge should upgrade the penalty appropriately.

Failure to Draw Cards

A.II.5. Improper Beginning Draw Index
When a player mis-draws his opening hand (generally by drawing too many cards) he has committed this infraction. Although there is the potential for advantage from this infraction, it is much easier to notice and more easily corrected, and so the penalty is less severe. In addition to the warning associated with this penalty, the player must mulligan his opening hand.

Improper Begining Draw
All REL’s

A.II.6. Slow Play Index
When a player is playing slowly enough that their opponent is at a significant disadvantage because of the time limit, or if they are not playing at a reasonable pace of play (for whatever reason), they have committed this infraction. Players are expected to play reasonably quickly at all levels of play. If a judge believes that the player has gained a game-altering advantage from his slow play, he should upgrade the penalty as necessary.

Slow Play

A.II.7. Exceeding Pregame Time Limit Index
Players have only three minutes to sideboard between games. Players who exceed that time have committed this infraction. Players are expected to remain within the three-minute time limit for sideboarding, especially at higher levels of play. If a judge believes that a player has gained a significant advantage from his use of time, he should upgrade the penalty appropriately.

Exceeding Pregame Time Limit

A.II.8. Unsportsmanlike Conduct Index
Players must conduct themselves appropriately in channels, towards other players, and towards staff. If players begin to act disruptively or belligerently they have committed this infraction. The penalty below assumes a fairly minor action. If the conduct was significantly disruptive, the penalty should be upgraded as necessary. The judge ruling on the situation is free to determine what does and does not constitute unsportsmanlike conduct, using the O-Gaming Channel Rules as a guide.

Unsportsmanlike Conduct
All REL’s

A.II.9. Cheating Index

Whenever a player intentionally violates the rules in an attempt to gain some advantage or benefit, he is cheating. (For examples, see Section 4.1.) Cheating should never be tolerated. If a judge determines (by whatever method) that a player is cheating, he should be disqualified and the incident reported to O-Gaming for further review.

All REL’s

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